Godot Experiment no. 1, Retrocadia
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Most of my recent (and not so recent) programming efforts have been in JavaScript that runs in the browser. I believed that with WebGL, the browser would become more relevant in gaming and graphics applications. Fast forward a few years and it’s clear that the vast majority of PC games are still downloaded and installed, just as they were decades ago.
I decided to return to creating native games for the PC.